Tuesday, April 15, 2008

Disney World - How to Save Your Money, Time and Sanity

A Disney world vacation can be absolutely wonderful. The magic of Disney world, the warm Florida weather, the excitement on everyone's face.

However, a Disney world vacation can be hard on your wallet, leave you pressed for time and stress you out...if you don't first do some planning. What kind of planning? Let's find out. Disney world Money Saving Tips Your vacation at Walt Disney world can be expensive, or it can be reasonable. With just a little forethought you could end up saving hundreds of dollars on your trip!

  • Book your trip well in advance. How far? A year isn't out of the question, if you are planning to stay at a very busy time, like between Christmas and New Year. Otherwise, six to nine months will help get you the rooms with the best rates.
  • Speaking of booking your trip, if you're flexible on your vacation dates, you can save a lot of money. The times of the year that Disney calls Value rates are the least expensive. Sometimes just one day can make a big difference.
  • If you like table-service meals , try lunch for that special restaurant. The menus tend to be less expensive than dinner.
Save Time at Walt Disney world Here are a few ways to save yourself some time while on vacation.

  • Stay at a Disney world resort, because you are spending less time traveling back and forth to your hotel.
  • As a Disney resort guest, you can take advantage of the Extra Magic Hour. Use it to visit the attractions that are way too crowded during normal park hours.
  • Study the theme park map before you get to it. Nothing wastes time like wandering around, not sure where you are.
Save Your Sanity
  • Once again, stay at a Disney resort. Not only do you save the extra time traveling back and forth to the parks, but the Disney resort transportation runs constantly -- no stressing that you have missed the shuttle and have to wait a half hour for the next.
  • Going along with that, staying at a Disney resort means that you can go back to your room for an afternoon siesta, then hit the parks again, raring to go.
  • Relax! You won't be able to see any of the parks all in one day -- don't even try. Just pick the attractions in each park that you especially want to visit and then if you have extra time, that's a bonus.
If you'd like some more tips on saving your money, time and sanity on your Disney world vacation, visit:

http://www.great-disney-vacations.com/walt-disney-world-tips.html

Have a great Disney World vacation!

Gail Nettles is a former Walt Disney World employee, and she enjoys sharing her knowledge with others. She also publishes http://www.great-disney-vacations.com

Make A Yoga Mat

Creative Writing and the Hero's Journey: Jarhead (2005) Deconstructed

From our deconstruction of hundreds of Hollywood blockbusters....

The Hero's Journey is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon. In fact, ALL of the Hollywood movies we have deconstructed are based on this template.

Understanding this template is a priority for story or screenwriters.

The Hero's Journey:

a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

c) Interpreted metaphorically, laterally and symbolically, allows an infinite number of varied stories to be created.

and more...

Jarhead (2005) deconstructed

FADE IN: (Loop) narrative; his hands remember the rifle.

New World and Self: you are no longer black, green, etc.

Meeting the Hero: meeting Swoff.

Ordinary World: Fitch being himself.

On a Journey: on the bus.

Threshold Guardian: presenting his papers to the officer.

New World: the barracks.

Meeting the Shape Shifter: troy.

New Rules: being branded; games played in the barracks.

Developing the Shape Shifter: you want a brand, you gotta earn it. Welcome to the Suck.

Hero's Backstory: Swoff being conceived; his sister; breakfast conversations with dad; college;

Romantic Challenge: his girlfriend; I'll write you everyday.

Resisting the Transformation: Swoff in the toilet.

Meeting the Mentor: Sykes.

Developing Mentor: Sykes makes Swoff play the bugle.

Conscious Agreement to the Journey: I'm still here.

Magical Gift (becoming a sniper):

JFK shot.

Training in the assault course.

You are now snipers; I was hooked; Swoff fires the shot.

Push to the First Threshold: listening to the Iraqi statement on TV.

Belly of the Whale: watching Apocalypse Now.

Journey to the First Threshold: on the aircraft.

Goodbye to the Old Self: stewardess waves goodbye

First Threshold: arriving in Iraq.

Threshold Guardian: Kazinski's speech; the picture of the Kurdish child; kick some Iraqi ass.

Outer Cave: where did the Iraqi's get their weapons from? Forget politics; we're here, all the rest is bullshit.

Middle Cave / Meeting Allies: talking about the girlfriends back home in the tent.

Inner Cave: putting on their masks; running in the suits; hrydrating, dehydrating, patrolling the empty desert.

Developing Characters and Relationships: the scorpion fight.

Inner Cave: Waiting in the desert; masturbation; cleaning their rifles; studying the phillipino mail order catalogue etc.

Wondering what she's doing now.

Trial and Transformation 1:

Outer Cave: Sykes tells them how to respond to reporters; complaints against free speech, that's un-American etc.

Middle Cave: Talking to the reporters; Swoff admits he's scared.

Inner Cave: Putting on and playing football in their NBC masks.

Transformation: Taking off their masks; getting naked; Sykes sends the reporters away.

Developing Characters and Relationships: Sykes makes Swoff et al take all that shit down.

Trial and Transformation 2:

Cortez has a son; Kristina has found a new male friend who's a good listener.

Thinking about his girlfriend in the shower.

not being able to jerk off in the toilet.

Swoff calls home and is cut off.

Swoff wakes up and clutches his throat; "..you're making some weird sounds man"

Transformation: Swoff wants see what it feels like to watch somebody else fuck your girlfriend.

Trial and Transformation 3:

Outer Cave: Swoff gets some "good shit" from the soldier who writes the major's love letters.

Middle Cave: The party.

Inner Cave: The fire blows the explosives.

Transformation: Swoff is made a Private.

Developing Characters and Relationships: Swoff is made to burn the shit; the senior officer leaves a present.

New Self: Swoff threatens to kill the sausage boy.

Resisting the New Self: Swoff apologises.

Foreshadow of the Final Conflict:

The Arabs appear in the desert.

Developing Characters and Relationships: insulting the Arab passing in the car.

Meeting the Oracle: they're going to the mother of all battles.

Resisting the Journey to the Sword: resistance to taking the pills.

Shape Shifter Revealed:

Digging their holes.

The aircraft fly by; the war will move too fast.

troy is being thrown out. Swoff told to keep him from fucking up.

New Self: troy is branded.

Near Death Experience:

The war comes to them; Swoff pisses himself.

Retrieving the battery.

Pursuing the Iraqis.

Getting hit by friendly fire.

Swoff sees the charred remains; throwing up.

Pulled forward by the burning oil wells.

Digging their holes in the oily sand; the oil burns Fowler's face.

Rebirth: preventing Fowler.

Rebirth: Swoff calms the horse.

Atonement with the Father: Sykes sits down and talks to Swoff; he loves is job.

Apotheosis: Sykes and troy sent out to see Kazinsky; "..fucking show me..".

Ultimate Boon: Swoff and troy have an Iraqi in their sight; permission given for the JFK shot.

Refusal:

The major denies their request to take the shot.

troy argues with the Major for the perfect shot.

Magic Flight:

The planes take out the site.

Rescue from Without: Troy's already got his papers; have to get back.

Crossing the Return Threshold: Going back to camp over the dunes.

Master of Two Worlds:

The party around the fire; this shit is over; shooting their guns in the sky.

Freedom to Live / Challenge Resolutions: Returning home as heroes; meeting the Vietnam Vet on the bus; his girlfriend has left him; doing their various jobs; Fergis arrives; Troy's funeral;

(Loop): narrative.

FADE OUT: the Jarheads.

Learn more

The Complete 188 stage Heros Journey and other story structure templates can be found at http://www.managing-creativity.com/

You can also receive a regular, free newsletter by entering your email address at this site.

Kal Bishop, MBA

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